Tag Archives: simulation

Harvest Moon Primer and Playlist

When the first Harvest Moon came out, the press generally marveled both at how unexpected a game it was and whether a niche concept like “farming” would sell on the console market. I doubt anyone expected it to spawn such … Continue reading

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Earthtongue

Educational games, especially of the “edutainment” variety, have a mixed reputation and legacy. Aroon Karuna wrote an excellent piece on the failures of a certain brand of edutainment games. Too many games of both the DOS/early Windows era tried to … Continue reading

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No Homodachi

A lot has already been written about Nintendo’s Tomodachi Life controversy, and honestly I kind of wondered if there was any need for me to say anything when there are already so many well-written responses (like Samantha Allen’s, which pulls no punches … Continue reading

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Your Game Is In Another Castle

Today’s surrealist game-in-a-game is a group game. Player 1 begins playing a simple game  such as Super Mario Bros or Super Mario World. They play normally. The other, observing players determine what kind of game Player 1 will play by … Continue reading

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Consensual Torture Sim: If you meet the player on the road, spank them

I don’t have an extensive history with kink, and none of it is with BDSM. Without going into to much detail, I have issues with trust. I simply couldn’t trust either someone else or myself with the capacity to hurt … Continue reading

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Tactics Ogre

While the first Ogre Battle was a familiar fantasy story with some interesting subversions of player expectations, it was its sequel, Tactics Ogre: Let Us Cling Together, which pushed those themes into the forefront of both story and gameplay, as well as placing … Continue reading

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Ogre Battle

Many video games glorify war. A few attempt to make vague proclamations about how war is very, very bad while at the same time rewarding the player for killing as much as possible. Very few games have been able to make any meaningful … Continue reading

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