Tag Archives: Pokemon

Pokemon 20 Years Later

Ash Ketchum peeled himself out of his sleeping bag. He vaguely remembered when the sight of the sunrise over Kanto was still inspiring to him. Now he just thinks of each new stiffness in his joints. Each morning the routine … Continue reading

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Pokemon Battles in Context Part 3 – That’s Just Not Cricket

In our last two entries into this series, we looked into the history of bloodsports such as cockfighting, dog fighting and animal baiting. We saw how our species’ weird obsession with forcing other species to compete has had significant sociological … Continue reading

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Pokemon Battles in Context Part 2 – Those Of Us About To Faint Salute You

Last time we looked at the origin of bloodsports, particularly cockfighting. Our species’ fascination with forcing other species to fight for our own amusement lead to the domestication of the chicken, and only after that to the development of the … Continue reading

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Pokemon Battles in Context – Part 1: Poffins and Circus

There are many things that separate humans from other animals, though few of them are things we may expect. Tool use is not one of those things, as apes and crows invent new tools when needed. Self-awareness is not one … Continue reading

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Tarot and What Is Winning Anyways?

I’ve been thinking about Tarot more than usual these days, in no small part due to Mattie Brice’s recent writings on the subject. I think what is most interesting to me about her recent exploration on Tarot is how it connects … Continue reading

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Cultural Keystone Pokemon

The phrase “cultural keystone species” was introduced in 2004 in a paper by Ann Garibaldi and Nancy Turner. The whole paper is available to read online, and its worth reading. The idea is similar to that of the ecological keystone … Continue reading

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Poemmon… Pokeom… Po-em-ke-mo- You know what? Forget it.

Back before people knew games had to have points, narratives and guns to be proper games, the surrealist movement was using games as a method of creating and engaging with art. Surrealist games were designed to remove the player’s creation … Continue reading

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