Tag Archives: GDC

Lost Levels Talk – Non-Human Play

Below is the full version of the talk I gave at today’s Lost Levels. Some of it I have covered in my past post on baboon games, but since then I’ve been thinking more about how our knowledge of animal … Continue reading

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Critical Proximity: Or “How I Learned to Stop Worrying and Love the Myriad and Nebulous Concepts None of Us Can Agree On”

Yesterday I attended Critical Proximity, an event for discussing games criticism. Zoya Street deserves a lot of respect for putting this together, as does everyone who helped make it happen. It was a smashing success, featuring a lot of intelligent … Continue reading

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