Tag Archives: Conservation

Final Fantasy V – Hope in a time of environmental crisis

Most people would consider Final Fantasy VII, with its opening party members being an environmental terrorist group and its focus on materia as a metaphor for fossil fuels, as being the most overtly environmental-themed Final Fantasy. However, despite its place … Continue reading

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The US Government’s War on Buffalo

Awhile ago, I wrote about the New Zealand colonists’ attempt to wipe out local species as a reflection of their conflict with the indigenous Maori. While not done as a direct attempt to hurt the Maori people, both the stated … Continue reading

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Invasive species, invasive culture

What we consider “natural” is never a static form, but a constantly changing and mutating thing. Even human-based changes to an environment are “natural” and part of an important process. What changes when we add humans to this process is … Continue reading

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Scribbly Walrus

Scribbly Walrus is a quick game I made to help me get over some of my generic-tortured-artist ‘oh I can’t release/ask for money/care about my art because it isn’t polished enough.” Abstract ideas of polish are the enemy of art. … Continue reading

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The Handsomest Echidna Remastered

Last summer I released one of my first games, a little number made in Twine called ‘The Handsomest Echidna.’ Today I’m proud to announce a fully animated, fully voiced remaster of this game. The Handsomest Echidna is the story of … Continue reading

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Cultural Keystone Pokemon

The phrase “cultural keystone species” was introduced in 2004 in a paper by Ann Garibaldi and Nancy Turner. The whole paper is available to read online, and its worth reading. The idea is similar to that of the ecological keystone … Continue reading

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Eft to Newt

Eft to Newt is actually the very first Twine game I ever started working on. The idea was based on two themes: improv and the axolotl salamander. There is an improv warm-up game, often used to generate ideas and themes … Continue reading

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