Monthly Archives: March 2014

The Wind Rises

Every once and awhile I need a break from writing about or making games. It just gets to be too much. So today I’m going to talk about Hayao Miyazaki’s latest, and potentially last, film The Wind Rises which I … Continue reading

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Lost Levels Talk – Non-Human Play

Below is the full version of the talk I gave at today’s Lost Levels. Some of it I have covered in my past post on baboon games, but since then I’ve been thinking more about how our knowledge of animal … Continue reading

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Critical Proximity: Or “How I Learned to Stop Worrying and Love the Myriad and Nebulous Concepts None of Us Can Agree On”

Yesterday I attended Critical Proximity, an event for discussing games criticism. Zoya Street deserves a lot of respect for putting this together, as does everyone who helped make it happen. It was a smashing success, featuring a lot of intelligent … Continue reading

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Öyvind Fahlström

Öyvind Fahlström (1928-1976) was a Swedish Multimedia artist who was greatly interested in using games in art. His interest in games arose from his earlier work in concrete poetry, or poetry in which the way the words are arranged visually … Continue reading

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Eufriesea – A Game of Orchid Bees

I’m very happy to announce my second Patreon-funded game. Eufriesea are a genus of orchid bee, and I’ve wanted to make a game about them for awhile. Orchid bees are not social like honey bees. They are solitary, only meeting … Continue reading

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