Monthly Archives: January 2014

Your Game Is In Another Castle

Today’s surrealist game-in-a-game is a group game. Player 1 begins playing a simple game  such as Super Mario Bros or Super Mario World. They play normally. The other, observing players determine what kind of game Player 1 will play by … Continue reading

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Poemmon… Pokeom… Po-em-ke-mo- You know what? Forget it.

Back before people knew games had to have points, narratives and guns to be proper games, the surrealist movement was using games as a method of creating and engaging with art. Surrealist games were designed to remove the player’s creation … Continue reading

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Life After Exdeath

Console RPGS tend to be a pretty solitary experience. Here is a way to turn a solo grind-fest into a cooperative game or even an avenue for debate and discussion. Both players begin a game of Final Fantasy 5 and … Continue reading

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The Jofflocke Challenge

Lately I’ve been interested in the idea of creating new games within existing games. Using a game to create an entirely new game, system or narrative. So every day this week I’m going to present a new way you can … Continue reading

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Will o’ Wisp

About a month ago, Mattie Brice tweeted about how she’d like to see a game where you play as a forest sprite who lures travelers into dating you. That got me thinking about will o’ wisps, which led me to … Continue reading

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Faster Than A Speeding Bullet

I finished a new, short Twine game largely based on what I wrote about Superman over the summer, and somewhat of a conceptual companion piece to the Pet Loris Simulator. While the Loris Simulator is a game you cannot win, … Continue reading

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Pet Loris Simulator

Lorises are a slow-moving, adorable and strange primate found distantly related to the lemur. Slender lorises are found in India and Sri Lanka, while slow lorises are found in Southeast Asia. They are an undeniably charismatic animal, and they are … Continue reading

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